Call Companions is a recurring skill in the Dragon Quest series.
Appearances
Dragon Quest I HD-2D Remake
Only appearing in the game's HD-2D Remake, it is used by Mirages to summon more of themselves and Spiketail to summon Dragonflies, as well as Crabids, Betterflies, and Men o' War to summon more of themselves once again, Muddy Hands to summon more of themselves as well as Healslimes once again, and Bloody Hands to summon more of themselves once again, as well as Skelegons.
Dragon Quest II
Making its debut, it is used by Army ants, Dirty rats, Badboons, Big badboons, Merluscs, Muddy hands, Bloody hands, Grimlins, and Dancing flames to summon more of themselves during battle. It can be blocked with Fizzle in the NES original, though it would only work on the Grimlins. In the HD-2D Remake, it is also used by Iron ants, Somnol ants, Smogs, Terrordactyls, and Goocumbers to summon more of themselves, and Mariella to summon Osteonauts and Shining armours, as well as Waspions, Crabids, Jackanapes, Catulas, Hardy Hands, and Men o' War to summon more of themselves once again, Restless Armours and Shell Slimes once again to summon Healslimes, Mummies, Heedoo Voodoos, and Voodoogooders once again to summon Walking Corpses, Toxic Zombies and Ghouls once again to summon Voodoogooders, and Smackanapes once again to summon Elysium Birds.
Dragon Quest III
Acting the same as in II, it is a random action for Gadabouts, though it always fails. It is used by Waspions, Crabids, Betterflies, Jackanapes, Rottenweilers, Catulas, Whackanapes, Men o' war, and Heavy hoods, as well as Muddy Hands once again to summon more of themselves as well as Stone guardians, though this skill can also call different monsters, used by Restless armours and Shell slimes to summon Healslimes, Mummies, Heedoo voodoos, Voodoogooders, and Troobloovoodoos to summon Walking corpses, Toxic zombies and Ghouls to summon Voodoogooders, and Smackanapes, Merkings, and Green dragons to summon Elysium birds. It is also used by Hardy hands in the GBC remake to summon more of themselves and Dying Fires and Phantasms to summon more of themselves, as well as Pandora's boxes to summon Hardy Hands, Iron Knights, and Steely statues in the HD-2D Remake.
Dragon Quest IV
Acting the same as in previous appearances, it is used by Air rats, Lickspittles to summon more of themselves as well as Healslimes, Amalgoomated Slimes, Ratatattacks, Teaky masks, Pickeerers to summon more of themselves as well as Cureslimes, Demonspawns, Glugworms, Preying mantas, and Rashaverak, as well as Bloody Hands once again in the remakes to summon more of themselves as well as Cerberuffs. It is also used by Whizzards to summon Healslimes and Thorny devils, Dragon pups to summon Flying doctors, Bone barons to summon Lost souls, Hoodoo gooroos and Grim riders to summon Skeleton soldiers, Wyverns and Jade dragons to summon Podokesauruses, Emperor wyverns to summon Pickeerers, and Roseguardin to summon Chillanodons.
Dragon Quest V
Acting the same as in previous appearances, it is used by Bona constrictors, Drooling ghouls, Mandrake Marauders, and Great dragons to summon more of themselves, as well as Muddy Hands and Amalgoomated Slimes once again to summon more of themselves as well as Golems for the former. It is also used by Walking corpses, Corpse corporals, Monster tamers, and the Faux Dowager to summon Lesionnaires, Bags o' laughs to summon Healslimes, Screwball pitchers, Monster Tamers, and the Faux Dowager to summon Bags o' Laughs, Monster Tamers to summon Phantaseyeses and Cureslimes, in addition to the aforementioned Lesionnaires and Bags o' Laughs, Jowlers and Mother ockers to summon Cureslimes, Metal dragons to summon Golems, Beastmasters to summon Goobonces, Cross bones and Poltarrrgeists to summon Sea dogs, and Grandmaster Nimzo in his first form to summon Killing machines and Wrecktors, as well as Restless Armours and Lickspittles once again to summon Healslimes.
Dragon Quest VI
Acting the same as in previous appearances, it is used by Barksmen, Rotten cottons, and Czargoyles to summon more of themselves as well as Walking Corpses, Amalgoomated Slimes, Muddy Hands, and Bloody Hands once again to summon more of themselves, as well as Damned rams (Only in the SNES original) and Trolls for the latter two. It is also used by Gustodians to summon Dead residents, Malevolamps to summon Hell niños, Harmours, Perky pelicans, and the Grim Keeper, as well as Shell Slimes once again to summon Healslimes, Sorcerers to summon Animated armours, Malevolanterns and Spiegel to summon Low djinkses, Disgustlings, Lethal charmours, and Pudgedevils to summon Cureslimes, and Annihilanterns to summon High djinkses.
Dragon Quest VII
Acting the same as in previous appearances once again, it is used by Tongue fu fighters, Floating bloaters, Mandrake mercenaries, Crabble-rousers, Live lavas, Iron frylings, Blighted bloaters, Sting slimes, Mandrake monarchs, Claws célèbres to summon more of themselves as well as Armoured wartoises, Pogoin' penguins, and Rockin' rockhoppers to summon more of themselves, as well as Healslimes, Muddy Hands, Bloody Hands, Corpse Corporals, Cureslimes, and Amalgoomated Slimes once again to summon more of themselves, as well as Damned wells for the Bloody Hands. It is also used by Goodybags and Skeleton squires to summon Healslimes, Awebergines to summon Woebergines, Frylings to summon Armoured Wartoises, Cumulus rexes and Cumulus vex to summon Sky fries, Vial creatures to summon Sculpture vultures, Vigilanterns to summon Djinn genies, and the Tinpot Dictator to summon Automatons, as well as Bags o' Laughs once again to summon Monologs, Jade Dragons and Rashaveraks once again to summon Healslimes, and Malevolanterns once again to summon High Djinkses. It is also used by Demon barbers, Flamencolumns, and Sconstrosities in the 3DS remake to summon more of themselves, while it is used by Bags o' sweets to summon Healslimes, Cumulus nixes to summon Sky Fries, and Lover lamps to summon Djinn Genies.
Dragon Quest VIII
Acting the same as in previous appearances once again, it is used by Bodkin bowyers, Pan pipers, Mars rovers, Shades, and Hellhounds to summon more of themselves, as well as Muddy Hands, Cureslimes, Ghouls, Bloody Hands, Heavy Hoods, and Amalgoomated Slimes once again, as well as Stone Guardians and Elysium Birds for the Bloody Hands. It is also used by Dingalings to summon Jargons, Infernal armours to summon Cureslimes, High rollers to summon Bomboulders when they roll a 6, Dullahans and Hell's Gatekeepers to summon Elysium Birds, Dark dullahans to summon Dark condors, Dark devildogs to summon Hell's Gatekeepers, and Don Mole to summon his Soul moles, as well as Bags o' Laughs and Restless Armours to summon Healslimes once again.
Dragon Quest IX
Acting the same as in previous appearances once again, it is used by Bodkin fletchers, Leafy larrikins to summon more of themselves as well as Badger magers, Salamarauders, Bud brothers to summon more of themselves, as well as Badjas, Beakons, Shivery shrubberies, Mandrake Manglers, Belisha beakons, and Sluggerslaughts to summon more of themselves, as well as Big Badboons, Men o' War, Ghouls, Crabids, Bodkin Bowyers, Amalgoomated Slimes, Rashaveraks, and Mandrake Monarchs once again. It is also used by Lethal armours to summon Cureslimes, Bagmas to summon Live Lavas and Shogum to summon King Cureslimes, as well as Bags o' Laughs once again to summon Winksters, Restless Armours once again to summon Healslimes, and Infernal Armours once again to summon Medislimes.
Dragon Quest X
Acting the same as in previous appearances once again, it is used by Mummy boys, Batterflies, Lump wizards, Dread admirals, Shadows, Bodkin archers, Picksies, Erazor blades, Bloody blades, Goobonces to summon more of themselves as well as Bloodbonnets, Sootbonces to summon more of themselves, as well as Smogbonnets, Feralbeasts, Zeplings, King kelps, Wailin' weeds, Wooper troopers, Bamboogiemen, Octopots, Slimecicles, Snotbonces to summon more of themselves, as well as Bilebonnets, Aloehahas, Cosmoslimes, Deadly blades, Desert galbas to summon more of themselves as well as Desert gorbas, Emperor tappers, Foebergines, Grigory babies, Li'l whizzers, Mandrake militants, Poison trills, Red puddings, Shamanjus, Marbguars, Twisticiders, and Bloodapes, as well as Muddy Hands, Men o' War, Bloody Hands, Corpse Corporals, Ghouls, Shades, Betterflies, Crabids, Lickspittles, Bodkin Fletchers, Bodkin Bowyers, Drooling Ghouls, Pickeerers, Rashaveraks, Rotten Cottons, Rockin' Rockhoppers, Mandrake Mercenaries, Pan Pipers, Leafy Larrikins, Bud Brothers, Shivery Shrubberies, and Mandrake Manglers once again, while summoning Healslimes, Cureslimes, Living statues, Direlogs, It is also used by Grim Keepers to summon Sootheslimes (Medislimes in the Offline version of the game), Slime knights to summon Healslimes, Tortured souls to summon Dark skeletons, Wight priests and Wight emperors to summon Envoys of Yama, Beckonrings to summon Living Statues, Muddy fingers to summon Muddy Hands, Crystal hands to summon Flying corpses, General mechs to summon Bamboogiemen, Dark nebuluses to summon Mechan-o'-wyrms, Pink bonbons to summon Feralbeasts, Knight aberrants and Schwarzchulds to summon Cureslimes, Singing hibiscuses to summon Caterwaulin' kelps, the Embodiment of Fear to summon a Belial and 2 Archdemons, Black flying dragon to summon Red flying dragons, Guren's Hive Queen to summon 4 Scornets, Robbin' 'ood to summon his Merry Men, Dark Spider Margit to summon Hearts of Darkness, Death Nightmare to summon 2 Archdemons and/or Princes of darkness, Gracos to summon 3 Abyssal octopots, a Abyssal Soldier, and a Sea breeze diva, Aragune to summon General Mechs during her Strong boss fight, Nelgel during his Strong boss fight to summon 2 Archdemons, Big sham hatwitch to summon 3 Sham hatwitches, Mecha 'ood to summon Cosmoslimes, Space demons, and Space devils, Paniga Catcher to summon 3 Paniga Arms, and Festivitree to summon Yuleslime, Little elf sanguini, and Mary Sala, Depthslogan to summon 2 Crab members, and Kyuron eater to summon 2 Kyron lickers, as well as Goodybags once again to summon Jinksters, Restless Armours once again to summon Healslimes, Infernal Armours once again to summon Cureslimes, Grandmaster Nimzo once again to summon Wrecktors and Killing Machines, Cumulus Vex once again to summon Sky Fries, Don Mole once again to summon Soul Moles and Elite Moles, and Shogum once again to summon King slimes, 2 King Cureslimes, and a Queen slime.
Dragon Quest XI
Acting the same as in previous appearances once again, it is used by Bongo drongos, Grublins, Bongo fandangos, Gleeful grublins, Bongo bangos, Grumpy grublins, and Bingo bango bongos, as well as Muddy Hands, Men o' War, Bloody Hands once again while summoning Cureslimes, Stone Guardians, Phoenixes, and Hard-boiled eggsoskeletons, Corpse Corporals, Shadows, Hardy Hands, Crabids, Lump Wizards gone Vicious, Bodkin Archers, Goobonces, Sootbonces, Snotbonces, Bamboogiemen, and Octopots once again. It is also used by King squids and Tentaculars to call in Squid kids, Mermen, and Merkings, Squidzillas to summon Abyssal Octopots, Great sabrecubs gone Vicious to summon Great sabrecats gone Vicious, Mechan-o'-wyrms to summon Metal dragons gone Vicious, Dark sabrecubs to summon Dark sabrecats, Silver sabrecubs to summon Silver sabrecats, Rantingen ravens to summon Skelegons, Grublins gone Vicious to summon Horknights gone Vicious, Headless horsemen to summon Dullahans, Lava lamplings to summon Slick slimes and vice versa, Headless hunters to summon Dark dullahans, Fouler jowlers to summon King Cureslimes, Grumpy Grublins to summon Horknight watchmen, Bingo Bango Bongos to summon Archbashops, Gyldygga to summon Gyldenauts and Gyldenbritches, Jasper Unbound to summon a Balhib, a Grey gordon gone Malicious to summon Abyssal Octopots, Calasmonauts, Electric needlers, and Hooper dupers, All-Consuming Greed to summon Gyldenauts and Gyldenbritches gone Vicious, Overweening Pride to summon a A3G15, Crimson killing machine, and a Pandora's box, the Revivalist to summon a Merman, a Kisser, and a Grublin, and as well as Bags o' Laughs, Restless Armours, and Slime Knights once again to summon Healslimes, as well as Cureslimes once again after the Armours have gone Vicious, Infernal Armours once again to summon Sprite bulbs and Phoenixes, Heedoo Voodoos once again to summon Toxic Zombies, Voodoogooders once again to summon Corpse Corporals, Lethal Armours once again to summon Cureslimes once again, as well as King Cureslimes after they have gone Malicious, Troobloovoodoos once again to summon Ghouls, Jowlers once again to summon Medislimes, Roseguardian once again to summon Chillanodons, and Hell's Gatekeepers once again to summon Elysium Birds gone Malicious.
Dragon Warrior Monsters
Dragon Warrior Monsters 2
Dragon Quest: Monster Battle Road Series
Reappearing from the first Battle Road onwards, it is the red button skill for Muddy Hands that summon 2 of themselves and damages all enemies. If paired up with the player in the Gladiator vocation, it becomes Mucker-Upper. It is also the 3rd skill for Erazor Blades from Battle Road II onwards, replacing their Boomerang skill via the aforementioned pair up, though it attacks one enemy while potentially stunning them.
Dragon Quest: Scan Battlers
Dragon Quest Tact
Known as Call Ally in this spinoff entry, it is learned by the Hero via his Character Builder to summon either Mason, Goodain, and Kim Myra to aid him and other monsters. It costs 107 MP for the current King of Gotha to use, while upgrading the skill reduces MP cost, and it can also used by various monsters in battle either when it is their turn or their HP has decreased to a certain amount.
Other languages
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