dragonquest

Multifists is a recurring ability in the Dragon Quest series.

Description

As its name implies, Multifists allows Martial Artists to land a flurry of explosive punches on a group of enemies, though the exact number varies by appearance, with each hit being randomised and at reduced strength. Nevertheless, it is among the most difficult skills to acquire, often requiring high-order advancement while in the vocation.

An upgraded form, Multifeet, appears in more recent instalments, the difference being the use of kicks rather than punches to achieve a similar effect.

Appearances

Dragon Quest III HD-2D Remake

Only appearing in the game's HD-2D Remake, it is learned by Martial Artists at level 38. It costs 12 MP to use, and is used by Grand Dragon.

Dragon Quest II HD-2D Remake

Only appearing in the game's HD-2D Remake, it is learned by Gawain at level 36. It costs 12 MP to use once again, and is also used by the King of Dirkandor.

Dragon Quest IV

Multifists is used by Chow Mein in the PS1 remake, but does not use it from the DS remake onwards.

Dragon Quest VI

Making its debut, it is learned by mastering the Gladiator vocation. It costs 0 MP to use, and is also used by Loss leaders in battle.

Dragon Quest VII

Acting the same as in its debut, it is learned by advancing to rank 8 as a Gladiator and rank 3 as a Champion in the 3DS version, though this advanced skill can only be used as a Gladiator or Champion, but can also be learned permanently by advancing to rank 6 as an Automaton, and now hits for 75% of the attack per hit rather than 50%. It costs 0 MP to use once again (2 MP in the 3DS remake), and is also used by Batboons, Fighting batboons, and Skraw in battle. In the Reimagined remake, it is learned by advancing to Proficiency Rank 4 of the Champion vocation. It costs 12 MP to use once again, and is also used by Mandrake mercenaries and Setesh the Punisher.

Dragon Quest VIII

Acting the same as in its last 2 appearances, it is learned by investing 70 skill points into the Hero, 60 skill points into Yangus and 68 skill points into Morrie's Fisticuffs skill trees, costing 0 MP to use once again.

Dragon Quest IX

Acting the same as in previous appearances, it is learned with 42 skill points invested into the Fisticuffs skill tree, and once again costs 0 MP to use.

Dragon Quest X

Learned when 100 skill points are invested into the Fisticuffs skill tree, as well as investing 18 skill points into a recruited Healslime's Martial Arts skill tree, it hits enemies for 0.5 X 4 damage. It costs 4 MP to use, and is used by Rottontails, Bad hares, Mohawkers, Red fangs, Kukulkannibal, Yarn, & Kukuhawker. In the Offline version of the game, it is learned by investing 9 skill points into the Hero and Mjoll's Fisticuffs skill tree.

Dragon Quest XI

Multifists is limited to monsters in this entry, being used by King squids, Jockilleses, Jerkuleses, Tentaculars, Squidzillas, Brodysseuses, Jackal rippers, Tiger jackals, Badonises, Hunkorvus and Boodica, as well as Rottontails and Bad hares once again.

Jade prefers kicks over punches, and so receives Multifeet in lieu of Multifists with her Character Builder upgrade when she rejoins the party in Act II.

Dragon Warrior Monsters and Dragon Warrior Monsters 2

Known as QuadHits, in this game it is an upgraded form of BiAttack. BiAttack will evolve into QuadHits when the monster reaches level 24 with at least 124 max HP, 112 ATK, and 136 AGL. It can be learned naturally by Jamirus, KingLeo, Orochi, Pizzaro, Roboster, Rosevine, and Skeletor.

Dragon Quest: Monster Battle Road Series

Reappearing from Battle Road onwards, it is the Healslime's blue button skill that repeatedly attacks one enemy with its tentacles.

Dragon Quest Monsters: Joker 2/Joker 2 Professional

Acting the same as in previous appearances once again, it is learned by investing 85 skill points into the Dorsal Fiend skillset, and 100 skill points into the Firewind Slashes and Iceplosion Slashes. In the Professional version, it is also learned by investing 5 skill points into the Fallen Angel Corvus skillset and costs 10 MP to use in both games.

Dragon Quest Monsters: Terry's Wonderland 3D/SP

Acting the same as in previous appearances once again, it is learned through the same skillsets, as well as investing 15 skill points into the Jasper Unbound skillset in the SP version, costing 50 MP to use.

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP

Acting the same as in previous appearances once again, it is learned through the same skillsets and costs 50 MP to use once again.

Dragon Quest Monsters: Super Light

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Dragon Quest Heroes and Dragon Quest Heroes II

Already learned by Alena when she joins the party, she unleashes a flurry of punches on enemies in front of her. It costs 6 MP to use for the first time since the Dragon Warrior Monsters and its sequel, and can be upgraded further with Multifists Multiplier for 20 skill points. When used alongside Divide and Conquer, it can make mincemeat of even the strongest foes.

Dragon Quest of the Stars

Acting the same as in previous appearances once again, it can be equipped to any weapons.

Dragon Quest Walk

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Dragon Quest Rivals

Acting the same as in previous appearances once again, it costs 6 MP to use for the first time since Heroes II.

Dragon Quest Tact

Learned by Tearwolves at level 36, Living statues at level 27, Glyphic Golems at level 22, and already learned by Alena and Squidzillas when they are recruited, it deals 50% potency physical damage to random enemies in an area of effect of two vertical squares and three horizontal squares in front of the user, costing 27 MP to use. In addition, various versions of the skill make their debut.

Dragon Quest Keshi Keshi!

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Dragon Quest: The Adventure of Dai - A Hero's Bonds

Multifists appears as a skill for Maam and the Luminary Leader as a Martial Artist. It is a short-range attack that inflicts physical Strike damage over a small area eight times. The skill can be acquired from the shop exchange or by collecting Multifists Scrolls from Chapter 4, Episode 9 and 12 of Bonding Journey at Intermediate or Advanced difficulties.

Dragon Quest Treasures

Acting the same as in previous appearances once again, it is learned by Gold Golems, Hardy hands, Ruby golems, Glyphic Golems, and Grotty Hands, costing 5 MP to use.

Dragon Quest Champions

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Dragon Quest Monsters: The Dark Prince

Acting the same as in previous appearances once again, it is learned by investing 10 skill points into the Jasper Unbound talent, 50 skill points into the Fallen Angel Corvus talent, 85 skill points into the Paragon talent, 100 skill points into the Überkilling machine, Bombshell, Maniac, Mariner, and Martial Maven talents, 150 skill points into the Warmonger talent, and 200 skill points into the Air Fryer and Freeze Popper talents, not being affected by the Collective Punishment trait. It costs 20 MP to use for the first time since the Joker 3 games.

Gallery

Other languages

Other languages
French Multipoing
Multi-poings (AHB)
German Faustwirbel
Italian Kick boxing

See Also