Knight Watch is a recurring skill in the Dragon Quest series.
Appearances
Dragon Quest VII Reimagined
Only appearing in the game's Reimagined remake, it is the Let Loose technique for the Paladin vocation that reduces damages taken while increasing the likelihood of blocking attacks to the max.
Dragon Quest IX
Making its debut, it is the Coup de Grâce for the Paladin vocation that protects the user from all attacks for 4 turns (Such as Disruptive Wave) and enrages monsters to attack the user.
Dragon Quest X
Acting the same as in IX, it is once again the Coup de Grace for the Paladin, but lasts for 2 to 3 turns and cannot prevent Disruptive Wave, as well as Bat Mini Bat used by the Illusion Knights. It also appears as a Party Trick from 2.4 onwards, and can also be upgraded by the Master Orb system from Version 3 onwards.
Dragon Quest XI
Appearing as a skill after the use of the Knight's Mandate Pep Power, it is used by Hendrik to protect his allies by taking enemy attacks meant for them. While it acts the same as in the last 2 games, it wears off after Hendrik acts twice.
See Also
Etymology
A pun on knight and night watch, a typically private team of security personnel assigned to protect something of value during evening hours.
Other languages
| Other languages | |
| German | Paladinparade |
|---|---|