dragonquest

Fuddle Dance is a recurring ability in the Dragon Quest series.

Description

A dance that attempts to confuse an enemy group. Because the dance costs no MP, it uses a weaker accuracy table than its spell equivalent, having a range of 50%, 25%, 10%, 0% depending on the target's resistance. It will still keep the afflicted bewildered for 6~9 turns, however.

Appearances

Dragon Quest IV Remakes

Only appearing in the remakes, it is used by Foo Yung in battle, though it is incredibly dangerous as the dance targets the entire party instead of just one character like the spell.

Dragon Quest VI

Making its debut, it is learned by advancing to rank 4 of the Dancer vocation, and level 5 for recruited Sluggernauts, though only in the SNES version. It costs 0 MP to use, and is also used by the Grrrgoyle, Cutterflies, and the First Test in battle.

Dragon Quest VII

Acting the same as in VI, it is once again learned in the Dancer vocation, but one must advance to rank 7 of said vocation, while Aishe has the skill by the time she joins the party. It costs 0 MP to use once again, and is also used by Monarchaeopteryxs, Oligarchaeopteryxs, Trickstars, and Discombombulators in battle. In the Reimagined remake, it is learned the same way as in previous versions of the game. It costs 8 MP to use for the first time since XI, and is also used by the Vicious Fandangow in the Al-Balad Region.

Dragon Quest VIII

An enemy only skill, it is used by Tap devils and Night foxes in battle.

Dragon Quest IX

Once again an enemy only skill, it is used by the Bloody manguinis in battle.

Dragon Quest X

Still an enemy only skill, it is used by Healium balloons, Pumpkin kids, Twisted torches, Sconstrosities, Heavenloons, Sluggerslaughts, Bags o' sweets, Gentledevils, Star Devil, and Cursed Shadow, as well as Tap Devils, Discombombulators, and Trickstars once again, in addition to Sluggernauts for their first time as enemies. Players can learn a similar skill in the Dancer vocation from Version 3 onwards.

Dragon Quest XI

Sylvando can learn this skill through his Showmanship Character Builder by investing 12 skill points. In addition, the dance now targets all enemies when used by him and costs 8 MP to use. Tap Devils and Bags o' Sweets once again use this skill against their enemies.

Dragon Warrior Monsters

Called PaniDance in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least level 13 with at least 74 HP, 78 Agility, and 78 Intelligence. It is naturally learned by the FunkyBird and Skullroo, among others.

Dragon Warrior Monsters 2

PaniDance now requires 141 Intelligence to learn. Is is naturally learned by the Octoreach, among others.

Dragon Quest Monsters: Caravan Heart

Panic Dance can be used by the following monsters:

Dragon Quest Monsters: Joker

Fuddle Dance can be learned from:

Dragon Quest Battle Road series

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Dragon Quest Monsters: Joker 2/Professional

Fuddle Dance can be learned from all the skills it could be previously, though All-Rounder now requires 28 points. It can also be learned from Wonder Construction for 34 points.

Dragon Quest Monsters: Terry's Wonderland 3D/SP

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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP

Fuddle Dance can be used by the following skillsets:

Dragon Quest Monsters: Super Light

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Dragon Quest Walk

Acting the same as in previous appearances, it is learned by recruited Mud mannequins and Cruelcumbers at level 50. It costs 29 MP to use, and is used by Caped caperers in battle.

Dragon Quest Keshi Keshi!

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Dragon Quest Monsters: The Dark Prince

Fuddle dance costs 2 MP and attempts to confuse foes for 2~5 turns. It is learned through the Charmer, Choreographer, Hive Mind, Rug Cutter, and Wild Child talents.

Gallery

Other languages

Other languages
French Danse de confusion
German Wirren Walzer (VI)
Konfutanz (M)
Wirrer Walzer (VII,XI,J,DP)