Defending Champion (Parry and Block in Super Light) is a recurring ability in the Dragon Quest series.
Description
Reduces damage done to the user by 90%, unlike the standard Defend.
Appearances
Dragon Quest I HD-2D Remake
Only appearing in the game's HD-2D Remake, it is learned by the Hero at level 16. It costs 2 MP to use once again, and is used by the Golem guarding Cantlin. If used alongside the Soul Sigil, it becomes the Souped-Up Skill Pincushion.
Dragon Quest II HD-2D Remake
Only appearing in the game's HD-2D Remake, it is used by Octavian, as well as Wyrtles, Gold Diggers, and Squidzillas once again.
Dragon Quest III HD-2D Remake
Only appearing in the game's HD-2D Remake, it is learned by Erdrick at level 22. It costs 2 MP to use for the first time since Rivals, and is used by Wyrtles, Squidzillas, Ursa minors, and Gold Diggers in battle.
Dragon Quest IV Remakes
Only appearing in the remakes, it is used by Chow Mein and Testudogres.
Dragon Quest VI
Making its debut, it is learned by advancing to rank 6 of the Ranger vocation, and will always reduce physical strikes and magical damage, though the skill has no effect on breath attacks, Body Slam, Puff-Puff (male version), Pearly Gates, Tidal Wave, Lightning, Gigaslash, Lightning Storm, Magic Burst, and Ferocious Roar, so caution must be used depending on the monsters encountered. It costs 0 MP to use, and is also used by Grim grinners, Iron tortoises, and Mortamor in his second forme in battle.
Dragon Quest VII
Acting the same as in VI, it is learned by reaching rank 6 of the Pirate vocation in the PSX version and rank 4 of the same vocation in the 3DS remake. It costs 0 MP to use once again, and is also used by Armoured wartoises, Escudogres, Testudogres, the Crabble-rouser boss, and Maeve in battle. In the game's Reimagined remake, it is learned by advancing to Proficiency Rank 7 of the Paladin vocation and costs 8 MP to use for the first time since X.
Dragon Quest VIII
Acting the same as in its last two appearances, it is learned by investing 11 skill points into the Hero's Fisticuffs skill tree and 68 into Angelo's, though they must be unarmed to use the technique, but the skill is affected by tension; at peak anger a character can reduce damage to 1.3% (1⁄75). It costs 0 MP to use once again.
Dragon Quest IX
Acting the same as in previous appearances, it is learned with 18 skill points invested into the Shield skill tree. So long as a shield is held, a character can use the skill regardless of what weapon they wield. The Coup de Grâce Knight Watch can be seen as an advanced version of this skill, as it prevents everything from touching a character, even Disruptive Wave. It costs 3 MP to use, and is also used by Grim Grinners in battle once again.
Dragon Quest X
Learned when 100 skill points are invested into the Paladin's Virtue skill tree, players will take a defensive position for about 15 seconds, greatly reducing the damage they take. However, they cannot do anything in the defensive position until they press the cancel button. It costs 8 MP to use, and is also used by Crabber dabber doos, Handsome crabs, Gum shields, Peekabogres, Hell's bellboys, Lingering ogres, and Mysterious Armed Soldiers. In the Offline version of the game, it is learned by the Hero in the Paladin vocation at level 50 and costs 4 MP to use.
Dragon Quest XI
Acting the same as in previous appearances, it is learned by Hendrik after investing 16 skill points in his Fraternity Character Builder and costs 2 MP to use, lasting for one turn.
Dragon Warrior Monsters
Known as StrongD in this game, it requires the monster to reach level 14 with 98 max HP and 84 DEF. It is naturally learned by the digster, golem, iceman, ironturt, rainhawk and rockslime.
Dragon Warrior Monsters 2
The requirements to learn StrongD are unchanged. It is naturally learned by the golem, orligon and stoneman.
Dragon Quest Monsters: Joker
Defending Champion can be learned from:
- Barricade (14 points)
- Defender (42 points)
- Hive Mind (65 points)
- Martial Artist (49 points)
Dragon Quest Monsters: Joker 2/Professional
Defending Champion can be learned from all the skills it could be previously, though Defender now requires 40 points, and Martial Artist now requires 32 points.
Dragon Quest Monsters: Terry's Wonderland 3D/SP
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP
Defending Champion can be used by the following skillsets:
- Defender (46 points)
- Barricade (20 points)
- Hive Mind (65 points)
- Prism peacock (15 points)
- Liquid Metal King Slime (5 points)
- Stalagosaur (35 points)
- Martial Artist (55 points)
Dragon Quest Heroes
Defending Champion can be learned by Yangus by spending 6 skill points and costs 5 MP to use. It surrounds him with a dome-shaped barrier that nullifies all physical attacks. However, the stance will be cancelled if Yangus attacks or moves even slightly. It can be used in combination with the Whistle skill to focus enemy attacks on Yangus while defending his allies.
Dragon Quest Heroes II
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Dragon Quest Monsters: Super Light
Acting the same as in previous appearances once again, it is already learned by the Hexagoon, Crowgre, and newly reincarnated Mechan-o'-wyrms and Pale whales when they are recruited, Wyrtles at level 26, Living statues at level 12, King crabs at level 25, Hex hellmets at level 32, Belleau and Cabot at level 34, Grinades and Cavorting columns at level 28, Glacial golems at level 14, Golden boxes at level 19, Stalagosaur at level 18, Beetlebully at level 26, and Demon of judgment at level 17, costing 40 MP to use.
Dragon Quest Rivals
Defending Champion appeared in the 5th card pack, "Heroic Tales of Bravery" as a normal card exclusive for Warrior leaders. It cost 2 MP to use and would give a +2/+2 status buff to an allied unit.
Dragon Quest Tact
Known as Big Defence in this spinoff entry, it is already learned by Cluboon ace when it is recruited, and acts the same as in previous appearances once again, costing 32 MP to use, though it can only be used 3 times per battle.
Dragon Quest Monsters: The Dark Prince
Known as Intense Defence in this spinoff entry, it acts the same as in previous appearances once again, and is learned by investing 70 skill points into the Hulk skillset, costing 3 MP to use.
Other languages
| Other languages | |
| French | Défense ultime |
|---|---|
| German | Abwehrchampion (VI,VII,VIII,IX,XI,J) SP-Abwehr (M) Parieren und Blocken (DP) |
| Spanish | Superprotección (DQVI-VII-VIII-IX-XI) Defensa intensa (DQM:TDP) |
| Italian | Difesa poderosa |
| Chinese | 大防禦 ("Grand Defense") |